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Character Generator V1

My character generator project developed in 3ds Max. By manually assigning the weight value for each vertex, garments do not intersect incorrectly during animation. I also wrote a small script: after generating a character, pressing 'Record' converts everything visible in the scene, keeping only the Skin Modifier, and saves it as a separate file. The generator also includes a character preset creation feature. The limbs were actually designed to be scalable, with the current setup providing the smallest size. Vertex weights are adjusted to respond properly to skeletal size changes, but some bugs may occur with 'Biped' skeleton scaling. Therefore, the limbs remain at the smallest size. When I have time, I plan to transfer this setup first to Blender and then to Unreal Engine.